I eventually got used to it, but I definitely spent a lot of time early on swiping thin air instead of enemies. Once I understood the distance the combat just felt boring, as all it required me to do is to hold my shield up in order to deflect attacks and then counter with offense once they were staggered. Despite brandishing a long sword, the young hero has a short reach that threw me off at first. The disappointment manifests itself in the gameplay, which looks like Zelda, but fails to actually feel like it.Įverything from the combat to just general movement feels clunky in Oceanhorn. It all comes across as a fan fiction story that had a lot of work put into it, but clearly lacks the polish and knowledge to make something as special as the original works. That is a really difficult task to achieve for any developer (be it a AAA studio or a small team), and sadly Monster of Uncharted Seas provides a lacking imitation. Without any original ideas to hang its hat on, Oceanhorn has to rely on how good of an imitation it is of one of gaming’s greatest series. Even its aesthetic and world feels ripped from Wind Waker, as it has the player sail from island to island in a red boat. This is very much a top-down Zelda game with nothing new to offer. To be blunt, if anyone is looking for fresh ideas they won’t find them here.
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